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Delta Values

A Delta value is the previous frame's value. Note: when you use Delta it is implicit that you are referring to an address and not a value.

Examples of how it can be used:

  • Detect if the level has been increased: level > delta level. It means "current level is greater than the previous frame's level".
  • Detect damage: health < delta health. It means "current health is smaller than the previous frame's health". Or you can just make the previous frame's value a requirement. health delta = 1 means "the previous frame's value for health must be 1 when the achievement pops up."

In the Real Examples section there are some good examples:

Changeloglink

Last 10 changes on this page:

  • [2023-06-06 10:37] televandalist: Removed link to a page that doesn't exist
  • [2019-02-18 16:53] meleu: fix broken links
  • [2019-02-12 09:22] meleu: Created Delta Values (markdown)