Achievement Development
If you want to be an achievement developer, check here how to become a developer.
Every Developer must know and adhere the Developer's Code of Conduct.
Now a brief description some pages you'll see in this section.
How to Become an Achievement Developer: overview of the steps required in obtaining developer status
Getting Started as an Achievement Developer: it's for the very first contact with cheevos development tools (Memory Inspector and other Achievements dialogs). IF YOU ARE A COMPLETE NEWBIE, START HERE!
Junior Developer Program Rules: ruleset governing the Junior Developer Program
Achievement Scoring: a guide to deciding point totals for achievements
Memory Inspector Overview: detailed look at one of an achievement developer's most used tools.
Achievement Logic Features: describes the available tools a developer have in order to improve the logic behind the achievements, such as delta values, hit counts, ResetIf, PauseIf, Alt groups, etc.
Real Examples: showing real examples and breaking down the logic behind them. AWESOME LEARNING RESOURCE!
Achievement Templates: some generic templates to get inspiration.
Tips and Tricks: general tips and tricks about memory digging and achievement creation.
Difficulty Scale and Balance: guidelines/suggestions on how to balance the difficulty of your achievement set.
Achievement Design: a guide on how to think about and design good achievements, not the technical side but the conceptual.
Set Development Roadmap: suggestions of steps to take in order to create a really neat achievement set.
Achievement Set Revisions: information on revisions, rescores, and the icon gauntlet.
Subsets: an advanced topic on creating special challenge sets and how to release them.
Badge and Icon Creation: some guidelines and tips about badge/icon creation.
Leaderboards: instructions on how to create Leaderboards for a game.
Rich Presence: how to write Rich Presence Scripts.
Working with the Right ROM: information on using correct ROMs and hashes.
Game Identification: details on the hashing methods used for each system.
Unsupported Emulators: details on unsupported emulators and cores, testing progress, etc.
Achievements for ROM Hacks: a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.
Console Specific Tips: knowing the peculiarities of your favorite console can help you with memory digging.