Intro
One of the best learning resource is looking at some real examples. In this section we wil look deep into some achievements and break down the logic behind them.
- Using Hit Counts as a Timer
- Using Delta Values and Hit Counts to Detect an Increment
- Simple Example of How to Avoid Load State Abusing
- Circumvent the Problem of a Counter Incrementing Twice in the Same Frame
- Creating a Timer with ResetIf Hits based on the Speed of the Game
- Using Add Source and Deltas for Collectables and Similar Achievements
Changeloglink
Last 10 changes on this page:
[2021-01-10 08:33] televandalist:
Added link to Add Source/Delta example[2019-02-18 16:51] meleu:
fix broken links[2018-08-31 21:36] meleu:
Updated Real Examples (markdown)[2018-09-01 01:26] magusLOGS:
Updated Real Examples (markdown)[2018-01-29 10:20] meleu:
added links to the examples[2018-01-29 10:17] meleu:
this page is just a disclaimer, the real examples now have each one its own page[2017-12-11 10:23] meleu:
Updated Real Examples (markdown)[2017-12-01 06:59] meleu:
Updated Real Examples (markdown)[2017-12-01 00:49] meleu:
Updated Real Examples (markdown)[2017-12-01 00:47] meleu:
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