Delta Values
A Delta
value is the previous frame's value. Note: when you use Delta
it is implicit that you are referring to an address and not a value.
Examples of how it can be used:
- Detect if the level has been increased:
level > delta level
. It means "current level is greater than the previous frame's level". - Detect damage:
health < delta health
. It means "current health is smaller than the previous frame's health". Or you can just make the previous frame's value a requirement.health delta = 1
means "the previous frame's value for health must be 1 when the achievement pops up."
In the Real Examples section there are some good examples:
- Using Hit Counts as a Timer
- Using Delta Values and Hit Counts to Detect an Increment
- Simple Example of How to Avoid Load State Abusing
Changeloglink
Last 10 changes on this page:
[2019-02-18 16:53] meleu:
fix broken links[2019-02-12 09:22] meleu:
Created Delta Values (markdown)