Rollouts
Introlink
Rollouts are events that are meant to mimic a console launch. Developers participating in rollouts devote their time to working on achievement sets with the intent of having several sets ready once the console is supported for all players.
General Guidelineslink
It's worth noting that these are general guidelines that apply to all rollouts. Individual rollouts may require addtional guidelines.
- Each rollout needs a coordinator/manager to handle a variety of tasks to ensure the rollout goes smoothly.
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Task of Coordinator(s)/Manager(s)
- Gauging interest from achievement developers.
- Keeping track of claims to ensure there's no overlap and to keep the claims manager(s) up-to-date.
- Having close communication with participants to answer questions and to resolve any conflicts that may arise.
- Reporting emulator/core bugs and other issues to tech-team.
- Provide necessary information to the RANews team, if applicable.
- Maintaining a schedule so developers know when they are to officially claim their picks in the forum, when playtesters can start testing sets, and when the console's support will officially launch.
- Ensuring the console ID is validated on the website when support launches, or at least be in contact with the web team to do so.
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Developers are limited to leading one set at a time, but may collaborate on as many sets as they wish. Upon completion of a set, they are to notify QA to look over their set and sign them off, which allows them to move on to their next pick, if applicable.
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As per the Developer Code of Conduct, Developers must be free of unaddressed tickets in order to have their claims locked in. They must also have an open claim slot.
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Since the overall goal of a rollout is to provide sets to launch with a console's support, developers who go inactive or otherwise end up not working on the chosen sets will have their claim lapsed. In other words, claiming a set just to sit on it will not fly and will result in a lapse.
Rollout Processlink
- When a previously unsupported console becomes viable to work on achievements, developers are to be asked individually if they would like to participate in a console's rollout. If they are interested, they are to pick one game as their priority pick, but may provide a list of additional games as backup.
- The overall list is then sorted to see if there are any overlapping picks. If a priority pick is exclusive to one developer, they can be locked in for that pick. If multiple developers share the same priority pick, they will be encouraged to collaborate.
Previous Rolloutslink
Console | Number of Sets on Launch Day | Relevant Links |
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PlayStation | 24 | Launch Post |
PlayStation Portable | 38 | Launch Post |
Dreamcast | 34 | Launch Post |
Amstrad CPC | 30 | Launch Post |
Future Rolloutslink
Please note that there are no guarantees on when the following consoles will receive support for achievements. The number of interested developers are taken from poll results from 2022-02-05 - 2022-02-08.
Console | Number of Interested Developers |
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Amiga | 15 |
Atari 5200 | 12 |
Atari ST | 13 |
Cassette Vision | 7 |
Commodore 64 | 20 |
DOS | 31 |
FM Towns | 8 |
Game & Watch | 16 |
GameCube | 51 |
Fairchild Channel F | 8 |
Mega Duck | 17 |
Neo Geo CD | 11 |
Nintendo 3DS | 46 |
Nokia N-Gage | 17 |
Oric | 8 |
PC-6001 Series | 8 |
PC-9800 | 17 |
Philips CD-I | 20 |
PlayStation 2 | 51 |
Sega Pico | 9 |
Sharp X1 | 10 |
Sharp X68000 | 9 |
Super Cassette Vision | 10 |
Thomson TO8 | 7 |
TIC-80 | 7 |
VIC-20 | 8 |
Wii | 43 |
Wii U | 31 |
Xbox | 32 |
Zeebo | 12 |
ZX Spectrum | 13 |
ZX81 | 9 |