PauseIf Flag
The PauseIf
can be chosen in the Flag column of the Achievement Editor
While true, the PauseIf
pauses activity for all conditions in the same group. It does not pause conditions in other groups (more about Alt Groups below).
Note: keep in mind that all conditions in the sentence above includes ResetIf
conditions! In other words ResetIf
won't work while a PauseIf
is active.
The PauseIf
is usually used to prevent hit counts from going up during a specific situation (like pausing the game). It's used when you want to keep previously earned hit count, but don't want to increment it or reset it while something else is going on.
PauseIf
with hit countslink
A PauseIf
condition with a hit count target will only trigger when the hit count target is met. Once the hit count target is met, the group remains paused until a ResetIf
condition in another group is true or until the game is reset. A PauseIf
without a hit count will unpause when the condition is no longer true.
Changeloglink
Last 10 changes on this page:
[2019-02-12 13:13] meleu:
typo[2019-02-12 13:13] meleu:
fix broken link[2019-02-12 09:36] meleu:
Updated PauseIf (markdown)