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PauseIf Flag

The PauseIf can be chosen in the Flag column of the Achievement Editor.

While true, the PauseIf pauses activity for most conditions in the same group. It does not pause conditions in other groups (more about Alt Groups below).

Note: Keep in mind that PauseIf has priority over a ResetIf condition! In other words ResetIf won't work while a PauseIf is active in the same group.

The PauseIf is usually used to prevent hit counts from going up during a specific situation (like when the game is paused). It's used when you want to keep previously earned hit count, but don't want to increment it or reset it while something else is going on.

Also Note: A ResetNextIf condition attached to the active PauseIf condition is not paused. However, a ResetNextIf outside of the active PauseIf does get paused. This is the only case where a condition inside a paused group can still work. ResetNextIf attached to a PauseIf is useful for resetting a PauseIf with hit counts (see below) to unpause a group without resetting hit counts elsewhere in the group.

PauseIf with hit countslink

A PauseIf condition with a hit count target will only trigger when the hit count target is met. Once the hit count target is met, the group remains paused until a ResetNextIf condition attached to the active PauseIf condition is true, or until a ResetIf condition in another group is true, or until the game is reset. A PauseIf without a hit count will unpause when the condition is no longer true.

Changeloglink

Last 10 changes on this page:

  • [2021-08-07 17:00] Dimedime: updated interaction with ResetNextIf
  • [2019-02-12 13:13] meleu: typo
  • [2019-02-12 13:13] meleu: fix broken link
  • [2019-02-12 09:36] meleu: Updated PauseIf (markdown)