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Measured Flag

Measured marks a condition for tracking progress. It adds a progress bar to the achievement overlay to inform the user how close they are to completing an achievement. As the user expects an achievement to trigger when the progress bar is full, it is expected that any other conditions in the achievement should be true most of the time.

If placed on a condition with a required HitCount, the target value is the required HitCount and the current value is the current HitCount. AddHits can be used.

If placed on a condition without a HitCount, the target value is the constant on the right side of the condition and the current value is the evaluation of the left side of the condition. AddSource and SubSource can be used.

If multiple conditions are marked as Measured and have the same target value, the current value will be the maximum of all the Measured conditions.

If multiple conditions are marked as Measured and have different target values, a Parse Error -22 will occur.

Note that progress for Measured values is reported at the time of examination and may actually go down depending on the current value (Hit Count could be reset, or comparison value decreases).

To limit the scope of a Measured condition, you can add a MeasuredIf condition. A MeasuredIf condition must be true for the Measured value to be non-zero (and for the achievement to trigger). You can use MeasuredIf to create achievements that require playing as a certain character, or just to prevent bogus data from showing up if the player is in the wrong part of the game. If any MeasuredIf condition in a group is false, the Measured value for the group is automatically 0.

Changeloglink

Last 10 changes on this page:

  • [2021-05-01 07:28] meleu: fix link to AddHits page
  • [2020-05-17 14:14] Jamiras: add MeasuredIf
  • [2019-11-14 19:42] Jamiras: Created Measured Flag (markdown)