In the Achievement Editor, the field on the far right side is Hit Count.
The default is Zero, which means the condition must be true for the achievement to trigger.
If you set a target hit count, like 5, it means the condition must be true for at least that many frames, and once that hit count target is met, it doesn't need to be met again at any other time.
PLEASE NOTE: if a condition has a non-zero hit count, and reaches the number required, this condition is no longer tested. It remains true, UNLESS you have a
ResetIf, which we will discuss below.
In the Real Examples section there are two examples good examples:
- Using Hit Counts as a Timer
- Using Delta Values and Hit Counts to Detect an Increment
- Simple Example of How to Avoid Load State Abusing
Last 10 changes on this page:
[2019-02-18 17:01] meleu:fix broken links
[2019-02-12 13:10] meleu:fix broken links
[2019-02-12 09:23] meleu:Updated Hit Counts (markdown)
[2019-02-12 09:21] meleu:Created Hit Counts (markdown)