There is no set point cap. When scoring achievements match your scores to one of these 5 tiers.
- 0-5 Easy / Minor Significance
- 10 Medium / Intermediate Significance
- 25 Hard / Major Significance
- 50 Very Hard / Completion Level Significance
- 100 "Impossible" (Typically for bonus sets)
There are other factors you should consider as well, such as achievement spread and game length.
Scoring from set to set will never perfectly match up, but this scoring system allows the points earned to more closely match skill and effort.
The set cap on RetroAchievments was 400 until June 2019. Before that time most sets were balanced to 400 points regardless of length or difficulty.
In a effort to rebalance sets more fairly, rescoring former sets is an ongoing community project. You can see the master thread forum topic here, and contribute into how you feel various sets should be scored here.
- Developers can freely rescore sets and achievements where they are the solo author. Please continue to post in the Community Set Re-scoring Master Thread once you've rescored a set or sets.
- If you would like to rescore a set where you are not the author and the set has inactive dev(s), post your plan in this thread. If no one objects here after 24 hours you can input a new score. If there are active devs, contact them or post your rescores into the RA Rescoring Sheets gsheet, once there is a minimum of 3 scores a new score will be entered.
- You can continue to help rescore by using the community rescore sheet.
- Once at least 3 people have added new scores to a set contact RAdmin or @rescore in the #rescore-project channel.
Factors to Consider While Scoring Achievementslink
Consider for the whole set: - What percent of players earned the achievement? - How hard were the achievements for you? - What is the current score compared to others achievements? - How much time, effort and practice does it take to learn the necessary skills to complete the achievement, game and entire set?
How important is the achievement to the game? - Beating the game is major significance. - Defeating a boss is intermediate significance. - Collecting a powerup is minor significance.
Imagine you had two versions of the same set, with the same difficulty: - If the set has many similar achievements they should each be scored lower. - If it has few they should be scored higher.
- For long games achievements should be scored somewhat higher than short games.
- RPGs are often much longer than other genres. Game length should be a factor in scoring but is lesser than the other three.
Last 10 changes on this page:
[2019-08-08 03:19] Kvon:Achievement Scoring: typo
[2019-08-08 03:18] Kvon:Achievement Scoring: Added details for phase four of rescoring
[2019-07-11 08:44] Kvon:create page