Intro
If you want to be an achievement developer, check here how to become a developer.
Every Developer must know and adhere the Developer's Code of Conduct.
Now a brief description some pages you'll see in this section.
-
How to Become an Achievement Developer: overview of the steps required in obtaining developer status
-
Getting Started as an Achievement Developer: it's for the very first contact with cheevos development tools (Memory Inspector and other Achievements dialogs). IF YOU ARE A COMPLETE NEWBIE, START HERE!
-
New Achievement Set Checklist: a quick list of simple steps to take before reserving a game.
-
Achievement Scoring: a guide to deciding point totals for achievements
-
Memory Inspector Overview: detailed look at one of an achievement developer's most used tools.
-
Achievement Logic Features: describes the available tools a developer have in order to improve the logic behind the achievements, such as delta values, hit counts, ResetIf, PauseIf, Alt groups, etc.
-
Real Examples: showing real examples and breaking down the logic behind them. AWESOME LEARNING RESOURCE!
-
Achievement Templates: some generic templates to get inspiration.
-
Tips and Tricks: general tips and tricks about memory digging and achievement creation.
-
Difficulty Scale and Balance: guidelines/suggestions on how to balance the difficulty of your achievement set.
-
Achievement Design: a guide on how to think about and design good achievements, not the technical side but the conceptual.
-
Set Development Roadmap: suggestions of steps to take in order to create a really neat achievement set.
-
Achievement Set Revisions: information on revisions, rescores, and the icon gauntlet.
-
Subsets: an advanced topic on creating special challenge sets and how to release them.
-
Badge and Icon Creation: some guidelines and tips about badge/icon creation.
-
Leaderboards: instructions on how to create Leaderboards for a game.
-
Rich Presence: how to write Rich Presence Scripts.
-
Working with the Right ROM: information on using correct ROMs and hashes.
-
Game Identification: details on the hashing methods used for each system.
-
Emulator Support and Issues: details on both supported and unsupported cores, testing progress, etc.
-
Achievements for ROM Hacks: a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.
-
Console Specific Tips: knowing the peculiarities of your favorite console can help you with memory digging.
Changeloglink
Last 10 changes on this page:
[2023-03-13 07:36] televandalist:
Updated Developer docs (markdown)[2022-02-18 21:18] televandalist:
Bonus Set Guide -> Subsets[2021-05-12 22:14] televandalist:
Fixing another link. Whoops.[2021-05-12 22:13] televandalist:
Fixing a link[2021-05-12 21:55] televandalist:
Put everything in the order they appear in on the sidebar. Also added several missing sections.[2018-09-05 04:33] meleu:
Updated Developer docs (markdown)[2018-08-31 23:49] meleu:
publicizing the dev's CoC[2018-05-22 16:47] meleu:
Updated Developer docs (markdown)[2018-05-18 09:12] meleu:
added a link to the "lazy learner" page[2018-05-03 12:16] meleu:
cosmetic