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Real Examples

One of the best learning resource is looking at some real examples. In this section we will look deep into some achievements and break down the logic behind them. - Using Hit Counts as a Timer - Using Delta Values and Hit Counts to Detect an Increment - Circumvent the Problem of a Counter Incrementing Twice in the Same Frame - Creating a Timer with Reset If Hits based on the Speed of the Game - Using Add Source and Deltas for Collectibles and Similar Achievements

Changeloglink

Last 10 changes on this page:

  • [2023-09-27 15:42] televandalist: Updated Real Examples (markdown)
  • [2022-02-07 09:42] televandalist: Corrected typo (wil -> will) - Removed link to the save state abuse example since it doesn't exist
  • [2021-04-27 01:34] televandalist: ToC fix
  • [2021-01-10 08:33] televandalist: Added link to Add Source/Delta example
  • [2019-02-18 16:51] meleu: fix broken links
  • [2018-08-31 21:36] meleu: Updated Real Examples (markdown)
  • [2018-09-01 01:26] magusLOGS: Updated Real Examples (markdown)
  • [2018-01-29 10:20] meleu: added links to the examples
  • [2018-01-29 10:17] meleu: this page is just a disclaimer, the real examples now have each one its own page
  • [2017-12-11 10:23] meleu: Updated Real Examples (markdown)