Intro

If you want to be an achievement developer, check here how to become a developer.

Every Developer must know and adhere the Developer's Code of Conduct.

Now a brief description some pages you'll see in this section.

  1. Getting Started as an Achievement Developer: it's for the very first contact with cheevos development tools (Memory Inspector and other Achievements dialogs). IF YOU ARE A COMPLETE NEWBIE, START HERE!

  2. Achievement Logic Features: describes the available tools a developer have in order to improve the logic behind the achievements, such as delta values, hit counts, ResetIf, PauseIf, Alt groups, etc.

  3. Real Examples: showing real examples and breaking down the logic behind them. AWESOME LEARNING RESOURCE!

  4. Tips and Tricks: general tips and tricks about memory digging and achievement creation.

  5. Console Specific Tips: knowing the peculiarities of your favorite console can help you with memory digging.

  6. Achievement Templates: some generic templates to get inspiration.

  7. Difficulty Scale and Balance: guidelines/suggestions on how to balance the difficulty of your achievement set.

  8. Badge and Icon Creation: some guidelines and tips about badge/icon creation.

  9. Leaderboards: instructions on how to create Leaderboards for a game.

  10. Rich Presence: how to write Rich Presence Scripts.

  11. Set Development Roadmap: suggestions of steps to take in order to create a really neat achievement set.

  12. Achievement Design: a guide on how to think about and design good achievements, not the technical side but the conceptual.

  13. Bonus Set Guide: an advanced topic on creating special challenge sets and how to release them.

  14. Achievements for ROM Hacks: a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.

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